Presentations
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WebGL Virtual Meetup - May 2021
WebGL Virtual Meetup - March 2021
SIGGRAPH Asia 2020
- WebGL Updates for SIGGRAPH Asia 2020: WebGL Working Group
WebGL Virtual Meetup - November 2020
- Meeting Recording
- Introduction: WebGL Working Group
- PlayCanvas 2020 Update: Will Eastcott, PlayCanvas
- BlackSmithSoft Digital Construction: Fusing Cloud Technology with Construction Management: Rami Santina, BlackSmithSoft
- xeokit - a Web Programming Toolkit for BIM & Engineering Graphics: Lindsay Kay, XeoKit
- Sketchfab - The home for 3D: Alban Denoyel, Sketchfab
- Google’s model-viewer - Web3D made Easy: Emmett Lalish, Google
- Unfolded Studio: Showcasing the power of open WebGL Frameworks deck.gl, kepler.gl, and H3: Ib Green, Unfolded
- Babylon.js: Simplicity Reimagined: Jason Carter, Microsoft
SIGGRAPH 2019 WebGL BOF
- Introduction: WebGL Working Group
- Intel's Updates on Web Graphics: Yang Gu, Intel
- Babylon.js Update: Gary Hsu, Microsoft
- vis.gl: Uber WebGL Frameworks Update: Ib Green and Tarek Sherif, Uber
- Sketchfab Update: Alban Denoyel, Sketchfab
- PlayCanvas Update: Will Eastcott, Playcanvas (reveal.js presentation, serve from localhost)
- instant3DHub and More: Christian Stein, Fraunhofer
- Archived materials
GDC 2019 WebGL/WebVR Meetup
- Intro
- Dave Evans, PlayCanvas
- Visualizing AV Data with CesiumJS: Andrew Best, Toyota Research Institute
- Sketchfab - Enter New Dimensions: Alban Denoyel, Sketchfab
- Ricardo Cabello, Three.js
- babylon.js: Gary Hsu, Microsoft
- Robert Long, Mozilla
Khronos' Developer Day at GDC 2019
SIGGRAPH 2018 WebGL BOF
- Video of BOF is on YouTube!
- Introduction: WebGL Working Group
- Retail Space Planning with WebGL: Mauricio Vives, MerchLogix
- vis.gl @ SIGGRAPH 2018: Ib Green and Georgios Karnas, Uber
- Sketchfab: Paul Chambers, Sketchfab
- ArcGIS Update: Simon Kallweit and Adrian Blumer, Esri R&D Center Zurich
- The Biodigital Human Particle System: Tarek Sherif, Biodigital
- Babylon.js: Trevor Baron, Microsoft
- Massive Pointclouds in Cesium using 3D Tiles: Gary Li, Analytical Graphics, Inc. (.pptx)
- PlayCanvas: Will Eastcott, PlayCanvas (.zip archive of slides)
Khronos Developer Day at GDC 2018
SIGGRAPH Asia 2017
- State-of-the-art with WebGL 2.0 Juan Miguel de Joya (DigitalFish, Google Spotlight Stories), Xavier Ho (CSIRO's Data61)
- Application Development With WebGL, Edward Angel (University of New Mexico), Dave Shreiner (Unity)
SIGGRAPH 2017 WebGL BOF
- Videos available on YouTube! WebGL BOF, All Khronos BOFs
- Introduction: WebGL Working Group
- Epic Zen Garden demo, thanks to Epic Games and Jukka Jylänki (Mozilla)
- Unity Linear Rendering demo, thanks to Unity and in particular Christophe Riccio (Unity)
- Plus360Degrees' Car Rendering demo
- MakeMePulse's demos:
- Animation system demo by Jeff Palmer
- WebGL Aquarium in WebVR thanks to Yang Gu and Intel Web GPU team
- ShaderToy: Iñigo Quilez and Pol Jeremias
- Babylon.js and Spector.js: Sebastien Vandenberghe, Microsoft (.ppt)
- PlayCanvas: Will Eastcott, PlayCanvas
- After the Flood demo
- Polaris' RZR all-terrain vehicle builder
- IFrame to Texture: Zhenyao Mo, Google
- WebGL 2 Development with PicoGL.js: Tarek Sherif, Biodigital
- Three.js Update: Ricardo Cabello
- Sketchfab: Enter New Dimensions: Cedric Pinson, Sketchfab
- Accelerating Data Visualization using WebGL 2.0: Shaojing Li and Ib Green, Uber (.key)
- A-Frame: Diego Marcos and Fernando Serrano, Mozilla
September 2016 WebGL Meetups
SIGGRAPH 2016 WebGL and glTF BOF
- WebGL Update: WebGL Working Group
- Blend4Web Updates: Yuri Kovelenov, Blend4Web (.odp slides)
- ArcGIS JavaScript API: Johannes Schmid, ESRI
- Sketchfab: Explore a million things in 3D and VR: Alban Denoyel, Sketchfab
- Streaming Assets in the BioDigital Human: Tarek Sherif, BioDigital
- Three.js updates: Ricardo Cabello, Three.js
- Cesium and 3D Tiles: Sean Lilley, AGI
- Improved fidelity for architectural visualization: Nick Brancaccio, Floored
- glTF Update and Roadmap: Tony Parisi (.pptx slides)
- glTF stream manager: Rémi Arnaud, Starbreeze
- Oculus and glTF: Amanda Watson, Oculus (.pptx slides)
- Physically Based Materials in glTF: Max Limper, Johannes Behr, Timo Sturm, Fraunhofer
University of Pennsylvania Fall 2015
"API Wrangling with ANGLE": Shannon Woods, Google
- Invited presentation at Patrick Cozzi's CIS 565 course
SIGGRAPH Asia 2015 Course
"Building 3D Web Applications Using WebGL"
Invited course thanks to Arno Zinke from Lagoa.
- Building Google Maps on WebGL
- Austin Appleby, Google Maps team
- Intro to WebGL with Three.js
- by David Scott Lyons, presented with permission by Ken Russell
- WebGL 2.0
- Zhenyao Mo and Ken Russell, Google Chrome team
SIGGRAPH 2015 WebGL BOF
- Introduction || WebGL Working Group
- The BioDigital Human || Tarek Sherif, BioDigital
- THREE.js update || Ricardo Cabello
- glTF ecosystem and mesh compression update || Tony Parisi, Third Eye; Patrick Cozzi, Cesium; and Kai Ninomiya, Cesium
- The Marmoset Viewer - Content Gone || Jeff Russell, Marmoset
- Animation Support in Sketchfab || Alban Denoyel and Cedric Pinson, Sketchfab
- High-Performance Visualization of Massive CAD Data with WebGL || Max Limper, Christian Stein, Johannes Behr, and Maik Thoener, Fraunhofer
- WebGL in Computer Graphics Education || Edward Angel, University of New Mexico
- ENOUGH || Isaac Cohen, Leap Motion
WebGL Paris 2014
University of Pennsylvania Fall 2014
- WebGL: Status, Survey and Futures: invited presentation at Patrick Cozzi's CIS 565 course
SIGGRAPH 2014 WebGL BOF
- Introduction || Ken Russell, Chair, WebGL Working Group
- SRC: Shape Resource Container (Project page) || Johannes Behr, Fraunhofer
- Three.js (Project page) || Ricardo Cabello
- MathBox2: Work in Progress || Steven Wittens, Conquer Mobile / Acko.net
- Sketchfab || Alban Denoyel, Sketchfab
- Verold || Ross McKegney, Verold
- Dukes of Hazzard demo - Content gone
- WebGL in Internet Explorer || Ben Constable, Microsoft
SIGGRAPH 2014 Real-Time Live
- @cabbibo's Performance introduction to the Real-Time Live Session - Content gone
SIGGRAPH 2013 WebGL BOF
- WebGL on NVIDIA Shield (Barthold Lichtenbelt, NVIDIA)
- WebGL in Internet Explorer 11 [Slides] (Ben Constable, Microsoft)
- The Progressively Ordered Primitive (POP) Buffer (Johannes Behr, Fraunhofer IGD)
- glTF (Fabrice Robinet)
- Cesium and Doarama (Patrick Cozzi, AGI and Chris Cooper, NICTA)
- MultiPlay (Ashraf Samy Hegab)
- The New Google Maps (Brian Cornell, Google)
SIGGRAPH 2012 Course "Graphics Programming for the Web"
- Covering Canvas 2D, CSS, WebGL and WebCL
- Slides available open source from https://github.com/KhronosGroup/siggraph2012course
- Introduction: Pushkar Joshi, Motorola Mobility
- Canvas and CSS: Pushkar Joshi, Motorola Mobility
- WebGL: Zhenyao Mo, Google, Inc.; Kenneth Russell, Google, Inc
- WebCL: Mikael Bourges-Sevenier, Motorola Mobility
SIGGRAPH 2012 WebGL BOF
- Patrick Cozzi, Analytical Graphics Inc.
- Cesium: WebGL for Globes and Maps (slides)
- Demos
- Satellite visualization (demo)
- Supporting 3D, 2D, and Columbus view (2.5D) maps with one API built on WebGL (demo)
- More Cesium demos - now password protected
- Source Code
- Open source. Apache 2.0 license. Free for commercial and non-commercial use. Contributions welcome.
- Neil Trevett, Khronos
- Kristian Sons, DFKI
- XML3D Museum: slides, online
- XML3D Web site
- xml3d.js, the WebGL implementation
- Ben Vanik, Google
- blk-game: a multiplayer JavaScript/WebGL voxel world game demo
- Won Chun, Google
- Compression improvements in webgl-loader
- Brandon Jones
- Using crunch on Web Workers to achieve smoother frame rates in WebGL iOS Rage demo
- Bill Baxter and James Darpinian, Google
- Brandon Jones and Fabrice Robinet, Motorola Mobility
- COLLADA2JSON on github demo (currently best viewed in Chrome)
- Fabien Cellier
- Ben Houston, Exocortex
- Collaborative Digital Content Creation tool using WebGL
- Web Site
- Johannes Behr, Fraunhofer
- Out of Core Rendering Techniques
- Efficient Binary Meshes in X3DOM refined: Not just images anymore!
- Online demos
- YouTube video of power plant model
- YouTube video of BMW F30 model
- Other links: X3DOM, X3DOM at SIGGRAPH
- Luis Kabongo, Vicomtech
- Dov Amihod and Thiago Costa, GetTeamUp
- Multi-Optics(r) Rendering with Real-Time 3D Collaboration
- Web Site
AMD Fusion Developer Summit June 2012
- GPU Acceleration in Chrome PDF
DevCon5 Santa Clara April 2012
- WebGL, WebCL and Beyond PDF Video
- WebGL: Hands On Video
- All videos
FITC Spotlight Javascript
- University of Toronto, March 24, 2012
- Introduction to WebGL, focusing on shaders. Plus: demos, status, near-future prospects.
- Presentation material - Content gone
Universität Salzburg March 2012
- WebGL: Overview and Performance Discussion Slides
SXSW 2012
- What WebGL Will Mean for the Web
- Leaving Flatland: Getting Started with WebGL (Nicolas Garcia Belmonte, Luz Caballero).
WebGL Camp #4
- Hosted at Mozilla Corporation, Mountain View, CA, on December 9, 2011
- Schedule and Links to Talks - Content gone
DevCon5 Santa Clara 2011
- Slides (Neil Trevett (NVIDIA), Zhenyao Mo (Google))
- WebGL: Hands On (Zhenyao Mo, Google)
Google Tech Talk November 2011
- Exporting 3D Scenes from Maya to WebGL Using Clang and LLVM (Jochen Wilhelmy)
New Game SF 2011
- Debugging and Optimizing WebGL Applications (Ben Vanik and Ken Russell, Google)
- Demos are in New Game (Content removed) folder of WebGL Samples (Content removed) project
DevCon5 Austin 2011
- WebGL, WebCL and Beyond! (Neil Trevett, NVIDIA)
- WebGL: Hands On (Steve Baker, Intific)
SIGGRAPH 2011 WebGL BOF
- Introduction and State of WebGL (Ken Russell, Google)
- Web Browsing in 3D (Alex Bostandjiev and Joshua Trask, Google)
- Slides are in the presentation above
- Experimental Offscreen Tabs API
- Google Body's Open-Sourced Geometry Compression Technique (Won Chun, Google)
- Slide is in the presentation above
- Earlier presentation with more detail on the algorithm
- Google Code project
- Volume Raycasting in WebGL (John Congote, Vicomtech)
- WebGL on Tegra 2 (Neil Trevett, NVIDIA)
- Request for articles: OpenGL Insights book (Patrick Cozzi, Analytical Graphics, Inc.)
- My Robot Nation (Mark Danks, Kodama Studios)
- Slides (PDF)
- Kodama Studios
- My Robot Nation - Content gone
- WebGL and html5 as a game platform (Erik Möller, Opera Software)
- Slides (PDF)
- Project page
- Live demo - Demo not working
- Brain Browser (Nicolas Kassis, McGill University)
- PhiloGL (Nicolas Garcia Belmonte, Sencha Labs)
- Web-based Medical Simulation Using WebGL (Woojin Ahn, Rensselaer Polytechnic Institute)
- Chrysaora (Aleksander Rodic)
- Live demo - Content gone
- Portfolio
- Porting mobile apps to WebGL (Ashraf Hegab, Orange Labs)
- 360 Degree Video Player (Alexandre Jenny, Kolor)
- Project page - Content gone
- X3DOM: Fast content delivery for declarative 3D scenes (Johannes Behr, Fraunhofer Institute)
- Slides (PDF)
- Buddha demo - Content gone
DevCon5 NYC 2011
- WebGL and WebCL: 3D Graphics and Compute on the Web (Neil Trevett, NVIDIA)
- WebCL Overview and Demo (Tasneem Brutch, Samsung)
- WebGL: Hands On (Kenneth Russell, Google)
- WebGL, CubicVR, and You] (Bobby Richter, Mozilla Foundation - Content gone
- Demo built interactively during the session - Content gone
WebGL Camp #3
- Hosted at Google, Inc., Mountain View, CA, on June 10, 2011
- Schedule and Links to Talks - Content gone
MIT IAP 2011
- MIT, January 12, 2011
- Slides - Content gone
WebGL Camp #2
- Hosted at SRI International, Menlo Park, CA, on December 14, 2010
- Schedule and Links to Talks - Content gone
WebGL Camp #1
- Hosted at Stanford University, Palo Alto, CA on June 25, 2010
- Schedule and Links to Talks - Content gone