Webinar: ANARI - March 2022

Webinar: ANARI - March 2022
Webinar: ANARI - March 2022 Banner
March 2, 2022
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ANARI Webinar

  • Wednesday, March 2nd, 2022
  • Duration: Approximately 2 hours
  • Start Time: 19:00 CET | 13:00 EST | 10:00 PST

Join us for the next ANARI webinar and hear from the Chair of the ANARI Working Group and ANARI experts who will provide a detailed overview of the API, its accompanying SDK, and conformance tests, as well as updates from developers already using the API.

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Agenda

  • A Tour of the ANARI API
    • Speaker: Jeff Amstutz, Chair of the ANARI Working Group, NVIDIA
    • This talk will provide an overview of the new ANARI API standard from Khronos — why it was created, and what the API looks like for developers. 3D rendering has a long history of innovation, with a large array of application domains that push the limits of hardware capability to deliver beautiful imagery. Countless rendering engines have been built to bring state-of-the-art rendering to application independent software vendors. However, interfacing an application with a rendering engine still requires software maintenance for each engine the application uses. ANARI solves the problem of every rendering engine needing its own unique API. ANARI is a common front-end interface library that takes in-memory scene data and dispatches it to an underlying rendering engine. The API provides rendering engines the semantics to be able to expose innovation without special APIs: asynchronous scene updates, zero-copy data arrays, low frame latency, and ultimately beautifully rendered images.
  • Experiences with Adopting ANARI in Existing Visualization Applications
    • Speaker: John Stone, University of Illinois
    • This talk will describe early experiences with incorporation of state-of-the-art rendering technologies into scientific and technical visualization software using the Khronos ANARI API. The talk will outline visualization application requirements, technical challenges, and development costs associated with keeping visualization tools at the cutting edge of rendering technology, and the ways that ANARI addresses each of these issues. We will describe early experiences adapting VMD, a widely used molecular visualization application, to use the ANARI API for high quality interactive visualization and movie rendering. The talk will also share early results from VMD with several developmental ANARI renderers that provide features such as ambient occlusion lighting, path tracing, and curved geometric primitives such as spheres, cylinders, and cones that are of particularly high value in molecular scenes. Finally, we outline the broader range of ANARI features, and highlight opportunities for ANARI's use in many non-technical domains that benefit from advanced rendering.
  • How to Create an ANARI Implementation
    • Speaker: Johannes Guenther
    • This talk illuminates "the other side" of the ANARI API: the implementation. It covers the direct implementation using the ANARI SDK with its utilities and helpers (like the ANARI example device exercises) as well as experiences from writing the anari-ospray wrapper, which is an API translation layer from ANARI to an already existing rendering library.

Get all your ANARI questions answered:

  • Attendees will be able to post questions to our speakers throughout the live event.
  • Our panel of ANARI experts will be on-hand to answer all your questions during the final Q&A session.
     

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Speakers

Jefferson Amstutz
Jefferson Amstutz
ANARI Working Group Chair
Bio
Johannes Günther
Johannes Günther
Intel
Bio
John Stone
John Stone
University of Illinois
Bio



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