Vr tagged stories

Vr tagged stories

OpenXR – First Public Demonstrations at SIGGRAPH 2018

Virtual reality and augmented reality have great potential for entertainment, training and education, and other industries, but are currently being held back by industry fragmentation. The Khronos Group is addressing this by creating the OpenXR API, and shares details of its creation and considerations, as well as the first demo of the API at SIGGRAPH 2018.

TurboSquid adds glTF to supported formats for its StemCell initiative

The demand for 3D content is growing quickly across markets. New formats, applications, and tools are being developed to keep up with the demand . TurboSquid has been eagerly watching the development of the glTF 2.0 specification and has now added full support for the format for its StemCell initiative, which standardizes how 3D models are built and makes buying a 3D model as easy as buying a stock photo.

Sketchfab uses glTF to bring a search bar to the world of 3D

Learn why one company chose the Khronos industry file format, glTF to create a searchable platform of interactive 3D content and find out how Sketchfab unlocked more than 150,000 glTF assets available for free download under Creative Commons licenses.

Khronos at VRDC Fall 2017 for OpenXR Panel

After announcing the OpenXR working group this year at GDC, Khronos members are working hard to bring the standard to life, while also educating the industry on the importance of this upcoming technology. This week, VRDC brings together creators and key influencers in the virtual and augmented reality industries for the latest technology demos and discussions on best practices. During the show in San Francisco, some of our members will join a panel to discuss OpenXR and fragmentation in the AR/VR/MR industry.

Good Things are coming to VR & Mobile Graphics from the Khronos Group

New for us this year, we participated in VRDC, which was an engaging event that put us in front of a lot of partners and potential new members and gave our members a chance to network as well. We also had over 1,000 attendees at our 3D Graphics Developer Day with people returning to attend sessions such as “Vulkan Game Development on Mobile,” “VR Innovation – Standards for API development,” and “When Vulkan was One: Looking Back, Looking Ahead.” Lastly, our booth at GDC was wildly busy, with talks around the clock. In case you missed any of our GDC talks, videos, presentations, and photos are available on our website.

The OpenXR Working Group is Here!

We are pleased to announce the Khronos VR Initiative has decided on the name of the upcoming open standard for virtual reality and augmented reality: OpenXR™! Comprised of a who's-who of industry leaders, the OpenXR working group is creating an open and royalty-free standard for VR and AR applications and devices. OpenXR will encourage innovation while accelerating market growth and user adoption.