Slang tagged news

Slang tagged news

LunarG Releases Vulkan SDK 1.4.304.0 with Full support for Vulkan 1.4

Today, LunarG released a new Vulkan SDK for Windows, Linux, and macOS that fully supports Vulkan API revision 1.4.

New features in SDK 1.4.304.0

Highlights of the Vulkan SDK 1.4.304.0 release across all operating environments include:

  • Full support for the Vulkan 1.4 API specification
  • Inclusion of the release version of the Slang shader language and compiler (previous SDK releases contained the beta version of slang)
  • Inclusion of a shared library for glslang
  • 20+ Vulkan extensions added or promoted to core
  • Updates to the Vulkan Configurator (vkconfig) to improve quality and stability
  • Improved validation coverage
  • plus more...

Khronos at SIGGRAPH Asia 2024: Major Announcements, Engaging Sessions, and Community Building

Khronos just returned from a dynamic and productive week at SIGGRAPH Asia 2024, which took place from December 3–6 in the bustling city of Tokyo, Japan. With key announcements, a series of well-attended Birds of a Feather (BOF) sessions, and a vibrant networking event, Khronos reaffirmed its position at the forefront of standardization for the 3D industry.

Here are some highlights of Khronos’s activities at SIGGRAPH Asia 2024, from unveiling new initiatives to fostering collaboration across the graphics, web, and XR ecosystems.

Khronos Group Launches Slang Initiative, Hosting Open Source Compiler Contributed by NVIDIA

The Khronos Group has announced the launch of the new Slang™ Initiative. This initiative will oversee and advance the open-source Slang shading language and compiler, building on 15 years of research, development, and deployment experience. Supported by NVIDIA since 2017, Slang has been widely adopted in production projects across the industry.

Slang empowers real-time graphics developers with innovative features that complement existing shading languages, including modular code development, portable deployment to multiple target APIs, and neural computation in graphics shaders. Hosting under multi-company governance at Khronos will enable and foster industry-wide collaboration to drive Slang’s continued evolution.

Khronos Group Launches Slang Initiative, Hosting Open Source Compiler Contributed by NVIDIA

The Khronos Group has announced the launch of the new Slang™ Initiative. This initiative will oversee and advance the open-source Slang shading language and compiler, building on 15 years of research, development, and deployment experience. Supported by NVIDIA since 2017, Slang has been widely adopted in production projects across the industry.

Khronos at SIGGRAPH Asia 2024

The Khronos Group will have a significant presence at SIGGRAPH Asia 2024. The event will take place from 3 – 6 December 2024 in Tokyo, Japan. Attendees will be able to attend the Khronos Fast Forward and BOFs from glTF, OpenXR, Vulkan and Slang. In addition, there will be a joint BOF between the Khronos Group and W3C on how they are cooperating with synergistic standards such as WebXR, OpenXR, WebGPU, WebGL and glTF.

LunarG Releases Vulkan SDK 1.3.296.0 for Windows, Linux, & macOS

This week LunarG released a new Vulkan SDK for Windows, Linux, & macOS that supports Vulkan API revision 1.3.296.0. This release contains a beta version of slang.