Sdk tagged news

Sdk tagged news

Khronos Ships New ANARI SDK Upgrades and Releases ANARI 1.0 Adopter Program

ANARI is the industry’s open standard, cross-platform 3D rendering engine API developed by the Khronos Group to provide portable access to sophisticated 3D functionality including ray tracing and global illumination. ANARI is already widely used by scientific visualization applications and is implemented over multiple rendering engines, including AMD’s RadeonProRender, Intel’s OSPRay, and NVIDIA’s VisRTX, among others. ANARI is developed with full public access to the specification and has recently incorporated significant community feedback, including improvements to the object interface, better error handling through guaranteed API stream robustness, revamped runtime feature queries, directly mapped array parameters, improved volume shading, and compatibility with the Khronos glTF Physically-Based Rendering (PBR) materials.

LunarG Releases New Vulkan 1.3.268.0 SDKs for Windows, Linux, & macOS

LunarG released new Windows, Linux, and macOS SDKs for Vulkan API revision 1.3.268, with vk_format_utils.h now an official SDK deliverable and vk_enum_string_helper.h is now a C compatible header file.

To improve layer consistency, the naming of layer and layer settings of the extension layers has been refactored which may not be backward compatible with existing Vulkan developer environment setup when not using the Vulkan Configurator. Please, refer to the VK_LAYER_KHRONOS_synchronization2 and VK_LAYER_KHRONOS_shader_object layer documentation to update the developer environment in case of any issue.

The Vulkan Configurator (vkconfig) has been updated to improve quality and stability. Read more for the list of changes for Windows, Linux, and macOS.

LunarG Releases Vulkan 1.3.250.0 SDKs With New Vulkan Extensions

The Vulkan headers now include the following new extensions:

  • VK_LAYER_KHRONOS_shader_object emulation layer (beta)
  • VK_EXT_attachment_feedback_loop_dynamic_state
  • VK_KHR_ray_tracing_position_fetc
  • VK_EXT_shader_objec
  • VK_EXT_shader_tile_imag
  • VK_NV_displacement_micromap
  • VK_KHR_map_memory2

Vulkan Ecosystem and SDK Survey

LunarG, developers of the Vulkan SDK, are asking Vulkan developers to complete a survey to better understand what's working well and what needs improvement in the Vulkan API ecosystem. This survey is a cooperative effort between LunarG and the Khronos Vulkan Working Group. The survey closes on Monday, February 27th, 2023.

Vulkan SDK is Vulkan Video Ready

The Khronos Group announces that LunarG has released the Vulkan Software Development Kit (SDK) version 1.3.239.0 for Windows and Linux with full support for the four Vulkan Video extensions finalized in December 2022, including header upgrades and Validation Layer integration. Together with drivers shipping from multiple GPU vendors, developers are now equipped with the essential tools to use Vulkan Video-accelerated H.264 and H.265 decode in frameworks and applications.

Progress Report for Vulkan Ecosystem Survey - LunarG 2022 Year-End Results

Check out the LunarG’s progress report highlighting the Vulkan API ecosystem and SDK enhancements completed in 2022, prioritized from developer feedback from the December 2021 Vulkan SDK and Ecosystem survey.

New Vulkan 1.3.231.0 SDKs Add New GFXReconstruct Features

New Features Added to All Vulkan SDKs include:

Two new and important features have been added to GFXReconstruct:

  • The "Virtual Swapchain" feature fixes incorrect screen output when swapchain image acquisition order or count is different on the target platform. Virtual Swapchain is enabled by default but can be disabled. See the GFXReconstruct documentation for more information.
  • The new gfxrecon-convert tool (a.k.a. gfxrecon.py convert) produces JSONlines output representing all the Vulkan commands in a GFXReconstruct capture. For more information, see the "JSON Lines Conversion" section of the GFXReconstruct documentation.

The Vulkan Configurator (vkconfig) has been updated to improve quality and stability. See the Vulkan Configurator documentation for more information.

The HW Capability viewer from GPUInfo.org is included in the SDK (with an option to auto-launch), and much more...

LunarG Releases new Vulkan SDK with Vulkan Profiles Toolset and new extensions

The new Vulkan SDK released by LunarG includes Vulkan Profiles Toolset, an improved validation layer performance for multi-threaded applications, and new extensions.

New Vulkan 1.2.182.0 SDKs Released

LunarG released new Linux, Windows, and macOS SDKs for Vulkan header 1.2.189, featuring many new extensions, devsim enhancements, and macOS updates.

OpenXR for Oculus Update

Oculus announced that as of v19, they are officially supporting the OpenXR 1.0 implementation. Developers can now submit their OpenXR apps to the Oculus Store. For mobile, please use the OpenXR loader that shipped with v19 or higher. You can find the latest PC SDK version here and the latest version of the OpenXR SDK here. For more information, check out our documentation (PCmobile) and join the discussion in the OpenXR Development forum. We’ll keep you updated as we add support for new extensions.

New SDKs Available for Vulkan 1.1.126

LunarG released new SDKs for Vulkan 1.1.126 that include the most recent extensions and maintenance updates. This version has improved validation layer coverage and bug fixes along with the addition of the following extensions: VK_KHR_spirv_1_4, VK_KHR_shader_clock, VK_KHR_timeline_semaphore, VK_KHR_shader_subgroup_extended_types, VK_GOOGLE_user_type, VK_IMG_format_pvrtc and VK_KHR_pipeline_executable_properties. For more detailed information, go to Vulkan SDK Download site.

New SDKs Available for Vulkan 1.1.106.0

LunarG released new SDKs for Vulkan 1.1.106.0 that include the most recent extensions and a new Khronos Validation Layer. Much of the documentation for this SDK can be found in the Getting Started Guide, located in the Documentation directory of the SDK and on the Vulkan SDK Download site.

Tobii announces new SDK for XR at GDC

Tobii announced at the 2019 Game Developers Conference, a new software development kit (SDK) for XR applications and new resources for PC developers. The new developer guides and tools ease eye tracking integration in a variety of important ways, from providing new libraries and APIs for intuitive object mapping and selection, to delivering example code and implementation tutorials. The Tobii XR SDK and associated libraries are designed to be used with and complement the capabilities of device-specific SDKs associated with VR headsets that support eye tracking and the OpenXR initiative.