Vulkan tagged news

Vulkan tagged news

Gabe Newell talks Steam Machines, Free Source 2.0 Engine, the growth of PCs and Steam Controller

Gabe Newell, co-founder and managing director of Valve, talks Steam Machines, Free Source 2.0 Engine, the growth of PCs, Steam Controller and Vulkan.

Neil Trevett on the New Vulkan API, OpenCL 2.1 and SPIR-V

Voices of VR has three new podcasts featuring Neil Trevett, President of the Khronos Group. The podcasts include an overview of the Khronos Group, the new Vulkan API, OpenCL 2.1 and SPIR-V.

Khronos Group presentation slides from Vulkan and OpenCL sessions now online

The Khronos group has uploaded slide decks from the Vulkan and OpenCL presentations at GDC. The original press briefing slide deck is included. The slides cover SPIR-V as well and can also be seen in the online video from the March 5th Vulkan session.

Khronos Group full Vulkan Session with Q&A now on Youtube

The complete Khronos Vulkan session from offsite GDC is now online:

Vulkan session will be Live Streamed

Please join us at 2PM pacific time for a Live Stream of the second and last Vulkan session at GDC. There will be better quality video and slides available in the next few days.

GLAVE Demo: Debug tool for the Vulkan API

LunarG has posted a video providing an overview of GLAVE, an open source tool for debugging Vulkan applications. GLAVE is being developed by Valve and LunarG.

Redefining the shading languages ecosystem with SPIR-V

G-Truc Creation has posted an excellent and well balanced overview of SPIR-V – The first open standard intermediate language for parallel compute and graphics. "I am looking forward to the shading language revolution that SPIR-V will lead to, one step at a time!" sums up Christophe Riccio.

Trying out the new Vulkan graphics API on PowerVR GPUs

Imagination is a promoting member of the Khronos Group and has been working on developing a proof-of-concept driver for Vulkan for our PowerVR Rogue GPUs. Our PowerVR demo team has also spent the last two months porting one of our new OpenGL ES 3.0 demos to the new API and today we are able to show you a snapshot of our work. Vulkan™ is a next-generation, high-performance graphics and compute API developed by the Khronos Group. Previously known as glNext, Vulkan has been designed to address some of the shortcomings of the original OpenGL® API which was introduced 22 years ago.

Khronos Reveals Vulkan API for High-efficiency Graphics and Compute on GPUs

The Khronos Group announced the availability of technical previews of the new Vulkan™ open standard API for high-efficiency access to graphics and compute on modern GPUs used in a wide variety of devices. This ground-up design, previously referred to as the Next Generation OpenGL Initiative, provides applications direct control over GPU acceleration for maximized performance and predictability, and uses Khronos’ new SPIR-V™ specification for shading language flexibility. Vulkan initial specifications and implementations are expected later this year and any company may participate in Vulkan’s ongoing development by joining Khronos.


Quick links:

Press Release

Video of Live Vulkan Session

Vulkan Feedback thread: We look forward to hearing from you.

Overview slide: Powerpoint presentation outlining Vulkan

Khronos Releases OpenCL 2.1 Provisional Specification for Public Review

The Khronos Group today announced the ratification and public release of the OpenCL 2.1 provisional specification. OpenCL 2.1 is a significant evolution of the open, royalty-free standard for heterogeneous parallel programming that defines a new kernel language based on a subset of C++ for significantly enhanced programmer productivity, and support for the new Khronos SPIR-V cross-API shader program intermediate language now used by both OpenCL and the new Vulkan graphics API.

Press Release: Khronos Releases OpenCL 2.1 Provisional Specification for Public Review
Video of Live OpenCL Session
OpenCL Feedback thread: We look forward to hearing from you.
Overview slide: Powerpoint presentation outlining OpenCL 2.1