Videos, Presentations, & Supporting Materials Archives
Videos, Presentations, & Supporting Materials Archives
We encourage you to use our videos and presentation materials. Please note that all Khronos Group material is Copyright The Khronos Group. At all times, copyright notice must remain intact on material you use. When using our material in a not-for-profit capacity you must credit The Khronos Group. When using our material for commercial use, for-profit, or in educational institutes, you must .(JavaScript must be enabled to view this email address) for permission.
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Cross-Vendor Mesh Shading and Shader Debugging in Renderdoc
vulkan, shaders, debugging
Presenter: Timur Kristóf, Ricardo Garcia, Christoph Kubisch, Greg Fischer, Jeremy Hayes Event: A Vulkanised Webinar: Exploring the Latest Updates to the Vulkan API and Ecosystem -
Cross-Vendor Mesh Shading with Vulkan
vulkan, shaders
Presenter: Timur Kristóf Event: A Vulkanised Webinar: Exploring the Latest Updates to the Vulkan API and Ecosystem -
How to use VK_EXT_mesh_shader
vulkan, shaders
Presenter: Ricardo Garcia Event: A Vulkanised Webinar: Exploring the Latest Updates to the Vulkan API and Ecosystem -
Source-Level Shader Debugging in Vulkan with RenderDoc
vulkan, shaders, debugging
Presenter: Jeremy Hayes, Greg Fischer Event: A Vulkanised Webinar: Exploring the Latest Updates to the Vulkan API and Ecosystem -
How to Use Synchronization Validation Across Multiple Queues and Command Buffers
vulkan
Presenter: John Zulauf Event: Vulkan: How to Use Synchronization Validation Across Multiple Queues and Command Buffers -
Vulkan SDK Tools to Use and Create Vulkan Profiles
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Vulkan SDK Tools to Use and Create Vulkan Profiles, a Tutorial
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学生/研究者の視点から見たVulkan - PDF
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Introduction to Vulkan (日本語) - PDF
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第1回Vulkan ミートアップジャパン Intro Closing - PDF
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Vulkan Japan Meetup - September 2022 (日本初 Vulkanミートアップ) - YouTube
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9. Vulkan Bandwidth and Synchronization in Mobile Games
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7. Vulkan Ray Tracing Update
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6. Exploration of Mobile Games Based on Vulkan and Vulkan Ray Tracing
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Khronos Fast Forward: Vulkan Update
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Improving Hitching with VK_EXT_graphics_pipeline_library
vulkan
Presenter: Chris Glover Event: Reducing Draw Time Hitching with the Vulkan Graphics Pipeline Library Extension -
Reducing Draw Time Hitching with the Vulkan Graphics Pipeline Library Extension
vulkan
Presenter: Chris Glover, Dan Ginsburg, Tobias Hector Event: Reducing Draw Time Hitching with the Vulkan Graphics Pipeline Library Extension -
The Road to Vulkan: Teaching Modern Low-Level APIs in Introductory Graphics Courses
vulkan
Presenter: Johannes Unterguggenberger, Bernhard Kerbl, Michael Wimmer Event: Eurographics 2022 -
Introduction to the Khronos Machine Learning Forum
opencl, openvx, vulkan, sycl, spir, nnef, machinelearning
Presenter: Neil Trevett Event: Accelerating Machine Learning with OpenCL -
Accelerating Machine Learning with Vulkan
vulkan, spirv, machinelearning
Presenter: Neil Trevett, Jeff Leger, Pierre Boudier, Lei Zhang, Kevin Petit Event: Accelerating Machine Learning with Vulkan