DGG CEO Dr. Max Limper is co-chair of the Asset Creation TSG. DGG is happy to have had the opportunity to contribute to this effort and believes that these kinds of joined-up activities and achievements will support rapid growth in the industry. DGG has aligned the development of their RapidCompact platform with the Asset Creation Guidelines, so that RapidCompact users can optimize the 3D assets to match with the official publishing targets fully-automatically, without requiring 3D domain expertise. Learn more about DGG, RapidCompant, and how they are working with the Khronos Group 3D Commerce working group.
3dcommerce tagged news
Blog: 3D Commerce Working Group Releases Real-time Asset Creation Guidelines to Assist Artists Create Efficient, Reliable Models for Retail and E-Commerce
The Khronos 3D Commerce™ Working Group was established with the goal of spearheading industry alignment on the creation, management and display of 3D content for e-commerce—and since its formation, the use cases for 3D assets in e-commerce have rapidly expanded. In response, the 3D Commerce Working Group has today released V1.0 of its Realtime Asset Creation Guidelines for use by 3D artists who are familiar with 3D workflows, but new to creating e-commerce 3D assets for cross-platform delivery. Learn more about the Real-time Asset Creation Guidelines.
Interoperability & Standardisation of 3D Publishing to Web with Neil Trevett now online
One challenge to deploying 3D at scale lies in its interoperability, or rather, in its lack thereof. Whilst the dream is to create a fully end-to-end digital workflow made up of previously siloed platforms that now seamlessly integrate and communicate, the reality is that 3D tools today don’t play particularly well with others. This Spotlight offers a roadmap to achieving simple integration and subsequent seamless data flow to underpin a future digital supply chain. You can view all of the panel discussions here:
- Interoperability & Standardisation of 3D Publishing to Web - With Neil Trevett, Khronos Group President
- Interoperability & Standardisation of 3D Avatar Creation
- Digital Fabric Physics Interoperability
- Interoperability of 3D with PLM
- Can We Standardize 3D Enough to Support Scalability & Automation of Digital Product Creation?
3D Commerce Panel to discuss progress on specifications and guidelines
Join the Khronos Group for a 3D Commerce Panel to discuss progress on specifications and guidelines on October 27, 2020. In order to scale 3D experiences and make them truly mainstream, standardization is a critical next step. Panelists will discuss why industry alignment on a “JPEG for 3D” is crucial and how standardization will bring new opportunities to any designer, retailer, manufacturer or technology company developing 3D experiences. Space is limited, please register early.
3D Commerce Working Group releases sneak peek into upcoming Real-time Asset Creation Guidelines
The Khronos 3D Commerce Working Group is working to build industry consensus around guidelines, standards and certification programs to streamline 3D content creation, management and deployment for Ecommerce, including online ads and search results. In one of its first deliverables, the Working Group has published a sneak peek at the upcoming guidelines by releasing a high-level summary of the topics that will be covered—including file formats, coordinate systems, geometry, materials, textures, lighting and publishing targets. This summary has been published in Markdown on GitHub under the CC BY 4.0 license. Khronos is inviting feedback, suggestions and contributions from the industry to help guide and improve the full guidelines. Learn more about this release in the latest Khronos Blog: Khronos 3D Commerce Working Group Provides Sneak Peek into Upcoming Real-time Asset Creation Guidelines for Retail and E-Commerce.
Podcast: Delivering Digital Meatballs in AR, with IKEA’s Martin Enthed
Q&A with 3D Commerce Working Group Chair Shrenik Sadalgi
In the latest Quora Q&A, Shrenik Sadalgi discusses what is the next big step in retail technology, why online retailers should care about technologies like AR/VR, how the 3D Commerce Working Group fits into the bigger picture, far future research and more.
How Augmented and Virtual Reality Will Change the Future of Retail
When people think of augmented and virtual reality (also known as AR/VR or, more commonly, XR when referred to together), video games that are futuristic and larger than life usually come to mind. But as a platform, XR actually has the potential to be more profound than just next-level entertainment; in fact, the burgeoning technology is rapidly disrupting many diverse industries. Shrenik Sadalgi, The Khronos Group 3D Commerce Working Group Chair and Head of Next – Far Future R&D, Wayfair, discusses how we can make XR and 3D innovations a ubiquitous feature of the online shopping aisle and how the industry must rally together to take us there.
New collaboration with Khronos Group and Biffi Boutiques
Khronos Group is a technical sponsor of three Domus Academy’s Workshops, dedicated to exploring new scenarios in the retail world, with a focus on immersive and interactive shopping experience. To improve their ability, students of the Master’s in Interaction Design, Master’s in Fashion Styling & Visual Merchandising and Master’s in Fashion Management worked in collaboration with The Khronos Group and Biffi Boutiques.
Master’s in Interaction Design students inspired by the collaboration with the Khronos 3D Commerce Working Group, a group of companies from the retail and technology spaces working together to build industry consensus on standards, guidelines and best practices for ubiquitous 3D Commerce, and Biffi Boutiques, explored new scenarios in the retail world, with a focus on immersive and interactive shopping experiences.
3D Workflows in Global E-Commerce with glTF and 3D Commerce from The Khronos Group
DGG investigates the possibilities and current status of 3D experiences for E-Commerce. Looking at industry members joining the Khronos Group 3D Commerce Working Group, glTF, 3D web-apps, mobile Augmented Reality (AR) and Virtual Reality (VR) applications. DGG first analyzes the benefits of 3D experiences for retailers and describes typical 3D processing workflows in practice and highlight technical challenges, as well as potentials for enhancing scalability and reducing costs.
How will 3D digital signage impact retailers?
While 3D technology has been around for quite some time, there are few industry specific standards for the technology. This has led to a lot of problems for retail clients. Vendors are attempting to address this issue is by joining industry initiatives such as the The Khronos Group 3D Commerce Working Group. This group aims to develop standards to streamline 3D content creation, management and display.
How AR & VR Will Change the Future of Retail - and How Khronos is Helping Lead the Charge
Shrenik Sadalgi, 3D Commerce Working Group Chair ofThe Khronos Group, discusses how Augmented and Virtual Reality (XR) are changing the face of retail. Together, XR and 3D applications are positioned to completely change the entire experience of shopping by enabling consumers to view and interact with virtual products in real spaces or virtual showrooms.
Introducing the new 3D Commerce logo
The 3D Commerce Working Group was created in July 2019 to align the industry for streamlined 3D content creation, management and display. The group brings together companies involved with all facets of the industry—from production to distribution to consumption of 3D content. To download the new logo or any other Khronos Group logo, please visit the official Khronos Logos page.
The importance of 3D standardization
Furniture Today talks about the Khronos Group 3D Commerce Working Group, the benefits of using AR online, and where 3D Commerce is going. Khronos members Marxent and Wayfair are showing data which shows shoppers are more likely to purchase if they can view the products using Augmented Reality. Marxent data shows that more than half of shoppers on a website that use Marxent 3D content are using augmented reality in their shopping experience. More data from Shopify shows users that view products with augmented reallity are 2.5 times more likely to convert versus users seeing only traditional photos. Learn more about 3D Commerce and the future of online shopping with AR. Learn more about 3D Commerce and discover the over 80 companies supporting the 3D Commerce group.
La-Z-Boy forms partnership with Khronos Member Marxent
Khronos Associate member Marxent and La-Z-Boy have announced a partnership. La-Z-Boy has already launched several major 3D experiences powered by the Marxent® 3D Cloud, including Augmented Reality, 3D product configuration, and 3D room planning. La-Z-Boy is now expanding the Marxent partnership by making Virtual Reality available to its sales associates and professional designers. “The adoption of multiple 3D applications by La-Z-Boy is further evidence that the age of 3D Commerce in retail is upon us,” said Beck Besecker, Marxent CEO and Co-Founder. Marxent is a participant in the Khronos 3D Commerce Working Group, who’s goal is to align the industry for streamlined 3D content creation, management and display in online retail.