Videos, Presentations, & Supporting Materials Archives
Videos, Presentations, & Supporting Materials Archives
We encourage you to use our videos and presentation materials. Please note that all Khronos Group material is Copyright The Khronos Group. At all times, copyright notice must remain intact on material you use. When using our material in a not-for-profit capacity you must credit The Khronos Group. When using our material for commercial use, for-profit, or in educational institutes, you must .(JavaScript must be enabled to view this email address) for permission.
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Shipping 7 Platforms with a single GPU API
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Some Seriously Explicit Lessons in Vulkan
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Create Performant Games with Vulkan and the Arm Mobile Studio
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Halcyon: Rapid Innovation Using Modern Graphics
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Vulkan: One API to Rule Them All - Exploring the Benefits and Challenges of a Cross-platform API
vulkan
Presenter: Christian Forfang, Graham Wihlidal, Karlo Jez, Alon Or-bach Event: Reboot Develop Blue 2019 -
Vulkan Developer Day
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Making use of New Vulkan Features
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Gaijin’s HLSL to SPIR-V Compiler Stack Evolution
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Depth Stencil Resolve
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Bringing Fortnite to Mobile with Vulkan and OpenGL ES
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Ubisoft Montreal: Our Odyssey with Vulkan on Stadia - GDC 2019
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Bringing Fortnite to Mobile with Vulkan and OpenGL ES - GDC 2019
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Making Use of New Vulkan Features - GDC 2019
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Vulkan – State of the Union - GDC 2019
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Vulkan 1.1 Reference Guide
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Update on Khronos Standards for Vision and Machine Learning
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Vulkan 1.0 Reference Guide