The ANARI team, composed of members from key GPU vendors and SciViz software developers, are developing a cross-platform analytical rendering API. Jon Peddie, of Graphic Speak, gives an overview of ANARI and the potential of the new API.
Anari tagged news
The Latest Khronos Updates from SIGGRAPH Asia 2020
The Khronos Group sessions from SIGGRAPH Asia are now available. Watch to hear:
- Khronos President, Neil Trevett, give an Open Standards Update
- glTF’s Ed Mackey shows off next-generation PBR materials for glTF
- Nathaniel Hunter from DreamView discusses 3D Commerce’s Asset Creation Guidelines
- OpenXR Chair, Brent Insko, gives us an informative OpenXR update
- HTC’s, Tony Lin, demonstrates the Vive Cosmos OpenXR developer preview
- WebGL Chair, Ken Russell gives an in-depth update on WebGL
- Vulkan Chair, Tom Olson, updates us on Vulkan’s latest deliverables and future directions
- Followed by Neil Trevett who gives us the latest from the ANARI Working Group’s work on an analytical rendering API for the scientific community
Come and hear the latest from The Khronos Group!
Blog: ANARI Webinar + Q&A recap
The Khronos ANARI working group is defining an open, royalty-free API standard for cross-vendor access to state-of-the-art rendering engines. ANARI will enable experts in domains such as scientific visualization to leverage the latest rendering techniques without needing to use low-level rendering APIs. Graphics vendors will use the ANARI API to enable visualization engines, libraries, and applications with portable access to a diverse range of rendering technologies, including ray tracing. Recently ANARI Working Group members shared an update on their progress towards an initial specification at a Khronos Webinar. Have a look at this Khronos Blog to watch or listen to the webinar, or see a recap of the discussion and audience questions here.
ANARI Webinar: Join Khronos, Intel and NVIDIA for a live webinar with Q&A
The Khronos Group invites you to join them on August 19th for a live webinar. Learn about the new Analytic Rendering Interface API which will streamline data visualization development for any company creating scientific visualization rendering engines, libraries and applications. Join us for an overview of ANARI from Peter Messmer, ANARI Working Group Chair, ANARI and Applications from John Stone, University of Illinois at Urbana-Champaign and Jefferson Amstutz, Intel for an Overview of ANARI Implementation efforts. Registration is free and now open. We hope to see you there.
Khronos to Develop ‘ANARI’ Analytic Rendering Interface API Standard
Exploratory Group becomes full Working Group to develop standard for data visualization; Open call for industry participation
Today, The Khronos Group announces that its Analytic Rendering Exploratory Group has received strong industry support and is transitioning to a full Working Group to create an analytic rendering interface API for data visualization. This new API will be called ‘ANARI’. Any interested company is invited to join Khronos and participate in the ANARI™ Working Group under the consortium’s multi-company governance process to have a voice and a vote in the creation of this open, royalty-free standard. This initiative is expected to be of particular interest to any company creating scientific visualization rendering engines, libraries and applications.