Openxr tagged stories

Openxr tagged stories
Contributed Blog

Integrating OpenXR with the Godot Engine and Advancing XR Development through Open Source

OpenXR, the cross-platform open standard for virtual reality (VR), augmented reality (AR), and mixed reality (MR) development, has become a vital component of the XR industry by providing a unified API that enables developers to create immersive experiences across various platforms and devices. By eliminating the need for multiple proprietary APIs, OpenXR simplifies development processes and broadens the scope for creating diverse XR applications.

Stepping Up: The Floor Is Yours with promotion of the XR_EXT_local_floor extension to OpenXR 1.1 Core

The XR_EXT_local_floor extension recently made its way into the core specification with the release of OpenXR 1.1. In this blog post, we will delve into the technical aspects of the LOCAL_FLOOR [1] reference space. While STAGE space is still available to developers for defining playspace bounds, we will show how LOCAL_FLOOR offers a convenient alternative for obtaining a recenterable floor space that does not require user calibration. Additionally, we will explore how this extension includes an estimated floor height, adding further convenience to XR development workflows.

Khronos Releases New OpenXR Tutorial

The Khronos Group has released a free OpenXR Tutorial, designed to guide software developers through every step of creating an OpenXR application using Windows, Linux or Android. This web-based tutorial, produced by the OpenXR Working Group, is packed with detailed instructions, downloadable archives, and example code snippets to support developers as they set up an OpenXR development environment, connect to their preferred graphics API, and incorporate interactivity, extensions, and other advanced features.

Khronos OpenXR Working Group: Reflections and the Path Ahead

In this blog, Alfredo reflects on OpenXR development within Khronos over the last 12 months, including updates to the specification, the release of multiple extensions to support the latest XR developments, plus an evolving suite of tools that has kept OpenXR at the forefront of cross-platform XR innovation. Alfredo will also provide a glimpse of what the XR community can look forward to in 2024.
Contributed Blog

Upgrading Monado to Empower the OpenXR Ecosystem

Monado is a free cross-platform, open-source AR and VR software framework that provides the fundamental building blocks required by developers and device vendors to jump-start their XR development. In 2023, Khronos issued a request for proposals to accelerate improvements and updates to the Monado project.The Monado Upgrade Project will help bolster the XR ecosystem by enhancing the general usability of Monado for XR display and companion devices while strengthening key features essential to the Khronos OpenXR Working Group.

Keeping the Beat:  Porting Beat Saber to OpenXR for An Improved Developer Experience

Beat Saber is one of the world’s most popular VR games, with over 6 million users across a wide array of platforms. We want the experience of slashing through blocks with a laser sword to rock, no matter what hardware or platform players use. In pursuit of a more consistent, maintainable cross-platform experience, we recently merged our Beat Saber's PC implementation using Steam VR and Oculus VR by porting to OpenXR. The result was a clean

Holochip Develops Breakthrough Light Field Rendering Using Vulkan Ray Tracing

For the past two years, Holochip has been working on light field technology for the US Navy’s Aegis program. The program calls for a table top light field display that can accommodate horizontal and vertical real-time parallax. In October 2020, the team working on OpenXR™ at Holochip released an open source Vulkan® example project and started work with light field display technology using the OpenXR API. As a result of both efforts, Holochip has discovered a method of light field real-time rendering that is built upon the Khronos Group’s Vulkan Ray Tracing extensions.

OpenXR Webinar Recap: Working Group Announces Samples, OpenXR 1.0 Implementations, and More

OpenXR development has been advancing quickly and is becoming the de-facto API for XR. Since the 1.0 version was released last year, there are now multiple conformant implementations from Microsoft and Oculus. Minecraft, Blender, Chromium, and Firefox Reality have also all embraced OpenXR.

OpenXR Adopters Program Launched and Conformance Tests Open Sourced!

OpenXR is the Khronos Group’s royalty-free, open standard for high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR—platforms and devices. In a significant step in OpenXR’s rollout across the industry, the Working Group has released its Conformance Test Suite, published the tests as Apache 2.0-licensed open source software on GitHub, and launched the OpenXR 1.0 Adopters Program so that implementations can be officially conformant for the first time.

OpenXR – First Public Demonstrations at SIGGRAPH 2018

Virtual reality and augmented reality have great potential for entertainment, training and education, and other industries, but are currently being held back by industry fragmentation. The Khronos Group is addressing this by creating the OpenXR API, and shares details of its creation and considerations, as well as the first demo of the API at SIGGRAPH 2018.

Khronos at VRDC Fall 2017 for OpenXR Panel

After announcing the OpenXR working group this year at GDC, Khronos members are working hard to bring the standard to life, while also educating the industry on the importance of this upcoming technology. This week, VRDC brings together creators and key influencers in the virtual and augmented reality industries for the latest technology demos and discussions on best practices. During the show in San Francisco, some of our members will join a panel to discuss OpenXR and fragmentation in the AR/VR/MR industry.

SIGGRAPH Highlights: OpenGL’s 25th, BOF Blitz Party, and News

In early August the team was at SIGGRAPH in Los Angeles, where we celebrated OpenGL’s 25th anniversary at the BOF Blitz Party. We also announced a new website, as well as OpenGL 4.6, a growing glTF ecosystem, and the Vulkan Portability Initiative.

After the Khronos BOF Blitz at Siggraph, there’s the Khronos After-Party; Don’t Miss It!

If you are going to be at the 44th SIGGRAPH, the largest conference and exhibition in computer graphics and exhibition techniques, from July 30 – August 3, 2017 at the Los Angeles Convention Center, don’t miss the opportunity to eat, drink, and learn about all things Khronos!

Neil Trevett to present on “VR Adoption: Standards for Content Development” at VR Connects San Francisco

Neil Trevett, president of the Khronos Group, will join other virtual reality industry leaders when he presents at the VR Connects San Francisco global conference happening June 27-28.

The OpenXR Working Group is Here!

We are pleased to announce the Khronos VR Initiative has decided on the name of the upcoming open standard for virtual reality and augmented reality: OpenXR™! Comprised of a who's-who of industry leaders, the OpenXR working group is creating an open and royalty-free standard for VR and AR applications and devices. OpenXR will encourage innovation while accelerating market growth and user adoption.