Integrating OpenXR with the Godot Engine and Advancing XR Development through Open Source

Integrating OpenXR with the Godot Engine and Advancing XR Development through Open Source

Integrating OpenXR with the Godot Engine and Advancing XR Development through Open Source

The Godot Engine is undergoing exciting updates as part of a Khronos-sponsored project to accelerate the integration of OpenXR functionality, marking a significant advancement in democratizing OpenXR development through open-source engines and tools.

In this blog post, we'll delve into how feature enhancements to Godot's open source engine are being made possible through the support of the Khronos OpenXR Working Group and the collaborative efforts of the open-source community.