Khronos Blog Archives

Khronos Blog Archives

Vulkan Documentation Just Got Easier!

One of the most common requests that the Vulkan Working Group gets from the developer community is to improve Vulkan documentation, which would make it quicker and easier to find the information needed to learn Vulkan, and to navigate through the various kinds of information needed for application development. Over the past few months, the Vulkan Working Group has been working hard to improve the developer experience by streamlining access to our key documentation. We have gathered all the key documents including the specifications, guides, tutorials and samples into a single website to allow developers to easily find the right documents and navigate quickly to the information they need.

Keeping the Beat:  Porting Beat Saber to OpenXR for An Improved Developer Experience

Beat Saber is one of the world’s most popular VR games, with over 6 million users across a wide array of platforms. We want the experience of slashing through blocks with a laser sword to rock, no matter what hardware or platform players use. In pursuit of a more consistent, maintainable cross-platform experience, we recently merged our Beat Saber's PC implementation using Steam VR and Oculus VR by porting to OpenXR. The result was a clean

Vulkan SC: Significant Ecosystem and Tooling Updates

Vulkan® SC is a streamlined API based on the Khronos® Vulkan API that enables state-of-the-art GPU-accelerated graphics and computation to be deployed in safety-critical systems. On September 27, 2023, the Vulkan SC Working Group at Khronos released the latest Vulkan SC 1.0.13 maintenance update. Alongside the new specification there are significant Vulkan SC tooling updates and streamlined ecosystem synergy with mainstream Vulkan. R