News Archives

News Archives

Khronos Group Welcomes MetaX as Contributor Member

MetaX Integrated Circuits (Shanghai) Co., Ltd. is an integrated circuit design company focusing on designing high-performance general-purpose GPU chips with completely independent intellectual property rights for various applications such as heterogeneous computing. The main application direction of its products include traditional GPU and mobile applications, artificial intelligence, cloud computing, data centers and other heterogeneous computing fields.

Khronos Group Welcomes GUNCY’S as Associate Member

GUNCY'S solves the technical and essential issues in the development of high-end 3DCG digital content and quickly builds the optimal team on a zero basis. They provide a one-stop services from infrastructure construction to development for original applications and websites, real-time 3DCG content and work efficiency tools. They help companies to significantly improve operational efficiency in various industries such as entertainment, apparel, manufacturing, and construction with innovative methods.

Oculus discontinues its proprietary PC VR APIs in favor of OpenXR

Starting with v31, new features will be delivered via OpenXR extensions, and Oculus will end support of Oculus Native Mobile and PC APIs beginning August 21, 2022.

When will 3D commerce become ubiquitous? Perhaps sooner than you think

Shrenik Sadalgi, Chair of the 3D Commerce Working Group, explores how 3D merchandising has demonstrated its potential application as a transformative technology across many industries, and how scaling 3D immersive experiences across platforms and channels is coming soon via the efforts of glTF and the 3D Commerce Working Group.

Using Debug Printf in Vulkan

In this white paper, LunarG demonstrates how to debug GLSL/HLSL shaders using a recent Vulkan feature, Debug PrintF.

Automotive HMI Graphics Need Vulkan

Based on Basemark’s performance benchmarking, Vulkan enables consistently more than 50% faster graphics performance compared to OpenGL ES on automotive graphics rendering use cases.

Update: About Godot 4, Vulkan, OpenGL ES 3 and OpenGL ES 2

As Godot 4.0 with Vulkan gets closer, the developers have posted an update to clarify the direction that Godot 4 is taking for OpenGL ES. The renderer design and all resulting code has been re-implemented entirely from scratch in order to support Vulkan and modern rendering techniques. This will have taken close to three at the time of release. As such, OpenGL ES will not be supported in Godot 4. The goal is to support OpenGL ES 3 starting in Godot 4.1. There is more information which you can learn about from the Godot Engine team.

NVIDIA Shows Wolfenstein: Youngblood Running on Arm Using Vulkan

At Game Developers Conference today, NVIDIA demonstrated GeForce RTX technologies on the Arm platform using Vulkan to show how advanced graphics can be extended to a broader, more power-efficient set of devices. The demos included Wolfenstein: Youngblood from Bethesda Softworks and MachineGames, as well as The Bistro from the Open Research Content Archive running in real time on a MediaTek Arm platform with ray-traced graphics. The demos are made possible by NVIDIA extending support for its software development kits for implementing five key NVIDIA RTX technologies to Arm and Linux using the Vulkan API.

Researchers showcase work on bringing OpenCL programming framework to RISC-V chips

A paper presented at the Fifth Workshop on Computer Architecture Research with RISC-V (CARRV 2021), concentrates wholly on off-the-shelf RISC-V chips – introducing support for the Open Computing Language (OpenCL) heterogeneous programming framework commonly used to spread scientific workloads across CPUs, GPUs, and other accelerators. The OpenCL implementation, which resulted from the team’s research, required no changes to the processor designs themselves, and is compatible with a range of parts – from high-performance multi-core processors to low-profile embedded implementations.

New glTF Extensions Raise the Bar on 3D Asset Visual Realism

Today, the Khronos Group announces the public release of the latest set of Physically Based Rendering (PBR) material extensions for the Khronos glTF™ 3D asset format. The new extensions enable material properties such as refraction, color attenuation, and volumetric properties to be used by diverse renderers from real-time rasterization to production-class path-tracing. glTF is a flexible, royalty-free asset format from Khronos designed for efficient run-time transmission and loading of 3D scenes and models on a wide variety of platforms including web browsers, mobile devices, PC desktops and the cloud. Leading rendering engines such as Babylon.js, Google’s Filament, and three.js already support some or all of the new PBR extensions, together with applications including Adobe’s Substance 3D Stager, Dassault Systèmes 3DEXPERIENCE Platform, DGG RapidCompact and UX3D’s Gestaltor.

OpenCL 3.0.8 Released

OpenCL 3.0.8 has been released with new integer dot product extension. An especially useful extension for accelerated inferencing using quantized neural networks.

Dassault uses glTF to transform engineering data into maneuverable, online 3D marketing assets

Companies no longer need to manufacture their product before they create assets to promote it. New, digital technologies are poised to transform engineering and design data into easy-to-share visualizations for powerful online product experiences. Resulting in realistic 3D marketing assets that, thanks to a fast-developing open standard asset format called glTF, can be viewed and manipulated on any device.

Zink (OpenGL-On-Vulkan): Summer 2021 Update

In this blog from Collabora, Erik Faye-Lund brings us up to date on upstream development, OpenGL 4.6 support, OpenGL compatibility profile, OpenGL ES 3.1 support, Lavapipe and continuous integration, Windows support, macOS support and more…

Video decoding in GStreamer using Vulkan Video

In this blog from Igalia, Victor Jaquez reports on his work-in-progress effort to integrate video decoding using the new Vulkan Video API in the GStreamer multimedia framework.

Vulkan Hardware Capability Viewer 3.02 released

With the release of this new version, nine new extensions have been added along with fixes to a long-standing issue with queue family present support info on Linux.

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