After Effects 24.5 continues Adobe’s ongoing overhaul of the software’s 3D toolset. Changes include the option to import 3D models with embedded animations, originally rolled out in beta in April, and now available in the stable release. Animation support is currently restricted to files in glTF/GLB format.
News Archives
glTF Interactivity Specification Released for Public Comment
The Khronos 3D Formats Working Group is pleased to announce that the glTF 2.0 Interactivity Extension (KHR_interactivity) specification draft is available for public review and feedback before ratification. This new extension uses behavior graphs, enabling content creators to add logic and behaviors to glTF assets, with a focus on safety, portability and ease of implementation.
The draft specification is now available on the Khronos GitHub page, and the Khronos 3D Formats Working Group is seeking input from all members of the glTF community, including content creators, application developers, and digital content creation tool implementers.
UXL Foundation and Khronos Collaborate on the SYCL Open Standard for C++ Programming of AI, HPC and Safety-Critical Systems
In a world where AI, HPC and Safety-Critical acceleration is shifting toward heterogeneous architectures that integrate processors with different architectures from multiple vendors, the need for seamless interoperability and shared open standards has never been more critical. That’s why the UXL Foundation (Unified Acceleration) and the Khronos Group have entered into a liaison agreement to help accelerate the evolution of open accelerated heterogeneous programming.
Apple M1 (Honeykrisp) Driver Achieves Vulkan 1.3 Conformance
The new “Honeykrisp” driver is the first conformant Vulkan for Apple hardware on any operating system, implementing the full Vulkan 1.3 Specification without “portability” waivers.
Honeykrisp is not yet released for end users. They’re continuing to add features, improve performance, and port to more hardware. However, source code is available for developers.
PlayCanvas Announces Support for 3D Gaussian Splatting in their WebGL Editor
The PlayCanvas Editor now has fully integrated support for splats! Learn how to quickly build stunning, interactive 3DGS applications today.
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