News Archives

News Archives

Vulkanised! event from Khronos UK videos and slides now online

The all-day technical sessions from the Khronos UK meetup "Vulkanised!" was a great success. If you could not make it over to Cambridge, we have you covered. The slides and videos are now online.

How Vulkan support makes the difference for in-car GPU performance

Imagination Technologies has posted a blog on the benefits of PowerVR for automative applications. Imagination points out a couple of good reasons why Vulkan makes sense in the car. If you would like to go even deeper into the benefits of Vulkan for tile-based architectures such as PowerVR graphics cores, take a look at this article by Tobias Hector. Read the entire blog.

If You’re at AWE, Don’t Miss Khronos President Session Tomorrow

Khronos President Neil Trevett is speaking at the Augmented World Expo (AWE) 2017 Conference in Santa Clara, CA. Tomorrow, Wednesday, May 31, he will join other experts for a discussion on “WebVR, WebAR and the Distribution of Volumetric Content at Scale Through the Web.”

Neil joins four other speakers, Shaun Dunne, director of VR/WebVR for Studio Zero; Blair MacIntyre, principal research scientist at Mozilla; Alban Denoyel, CEO of Sketchfab; and Damon Hernandez, immersive web ninja at Samsung Research America.

The session begins at 3:30 p.m. and will deal with the opportunities and challenges associated with WebVR/WebAR.

Import GLTF 2.0 Files and apply Physically based Rendering Material to 3D entities using Aspose.3D for .NET 17.5

Aspose announced the availability of version 17.5 of Aspose.3D for .NET API. The new version 17.5 of the API adds support for importing glTF 2.0 (ASCII and Binary) files in the Aspose.3D API as well as allowing developers to apply Physically Based Rendering (PBR) material to 3D entities.

Basemark Launches Rocksolid–Vulkan, OpenGL, OpenGL ES rendering solution

Basemark launches Rocksolid, a high performance and high availability graphics rendering solution for industrial applications. With Rocksolid, customers can achieve typically 2X to 3X performance increases for their existing applications. In some cases, up to 10X performance increases have been attained. Cross-Platform and Graphics API Agnostic, Rocksolid runs on Windows, Linux, Android, macOS and uses any one of Vulkan, OpenGL, OpenGL ES, DirectX or Metal.

Implementing OpenCL Support for Eigen using SYCL and ComputeCpp

Codeplay has added OpenCL hardware support to Eigen, to offer a wider range of hardware to developers via the SYCL open standard. In this post, Codeplay talks about how they implemented the SYCL backend for Eigen to enable support for OpenCL hardware.

Dawn of War III to see Vulkan Support on Linux

Feral Interactive has announced next month's Dawn of War III Linux port will see both OpenGL and Vulkan renderers (source: Phoronix). On Linux, the game will launch with OpenGL by default. However, an option to play using the Vulkan graphics API will be available via the Feral pre-game options window.

Vulkan Valid Usage ID changes coming to LunarG SDK

Starting with the next major SDK release (1.0.49.0), the valid usage identification numbers will be changed to accommodate the official valid usage ID management process. If yo are currently using these IDs to filter messages or for debugging purposes, you will need to remap. For more details read the LunarG SDK Release Notes (Linux, Windows) for 1.0.49.0.

IWOCL 2017 presentation slides now online

If you missed IWOCL 2017, you can now catch up by reading the presentation slides. Many of the Conference Talks and Poster Sessions are now available.

Vulkanised! Experience from game devs pioneering with Vulkan event will be live streamed

A full-day of technical sessions aimed at providing 3D developers a wealth of best practice (and worst practice!) to help you learn how to get the most out of Vulkan in your engine, application or title. KhronosUK Meetup group is delighted that ARM are hosting the meeting for the day, and also inviting the group to join them for a drink after at the Cambridge Beer Festival! If you can't make this event, no worries, you can catch the livestream here. Check out the complete schedule. @Croteam, @DSFishlabs, and @feralgames will be presenting their experience of moving their games to Vulkan.

Follow-up: Neil Trevett and Tom Olson from Khronos Group Discuss OpenCL and Vulkan Roadmap

PC Perspective had the opportunity to have a phone interview with Neil Trevett, president of the Khronos Group and chairman of the OpenCL working group, and Tom Olson, chairman of the Vulkan working group. While OpenCL is planning to merge into the Vulkan API, the Khronos Group wants to make it clear that “all of the merging” is coming from the OpenCL working group. The Vulkan API roadmap is not affected by this decision. Of course, the Vulkan working group will be able to take advantage of technologies that are dropping into their lap, but those discussions have not even begun yet. Read the entire post to learn more about the exciting future of OpenCL and Vulkan.

Intel Open Sources OpenCL Deep Neural Network library for Intel GPUs

The Intel Compute Library for Deep Neural Networks (clDNN) is an open source performance library for Deep Learning (DL) applications intended for acceleration of DL inference on Intel® Processor Graphics (Intel® HD Graphics and Intel® Iris® and Intel® Iris® Pro). clDNN includes highly optimized building blocks to implement convolutional neural networks (CNN) with C and C++ interfaces. This library is also used in the Deep Learning Toolkit found in the Intel Computer Vision SDK Beta. The clDNN library can be accessed at github. To learn more on how to use clDNN see whitepaper

Khronos Group welcomes UX3D as newest Associate Member

The Khronos Group is proud to announce that UX3D has joined as an Associate Member. UX3D - Real time graphics experiences - offers creative and innovative 3D visualizations, serving all major industries. From consulting, concept to development, UX3D transforms state of the art real time graphics engineering and motion design into next generation interactive, dynamic and immersive visual experiences. Our mission is to provide cutting edge graphic technologies to enhance opportunities for future-oriented markets and business applications.

Make Use Of Vulkan In Object Pascal with PasVulkan

PasVulkan is a serious effort about bringing Vulkan to Object Pascal. PasVulkan is a Vulkan header generator and object-oriented style API wrapper for the Object Pascal programming language. This works with both FreePascal and the Delphi compiler.

Android Authority talks about the challenges facing mobile VR, OpenGL ES and OpenXR

Android Authority does a deep dive into the virtual reality revolution with hardware and software products aplenty on the market, and resources pouring in to spur on innovations. The ten minutes read touches on OpenGL, OpenGL ES and OpenXR.

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